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Class BringToFrontCanvasControllerTransitionAnimation

The BringToFrontCanvasControllerTransitionAnimation brings its TargetViewController's view to the front of its siblings. It can be used to adjust the render order of a view controller midway through a transition sequence.

The transitionDirection and curve are ignored by this animator.

Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>
CanvasControllerTransitionSequenceAnimation
BringToFrontCanvasControllerTransitionAnimation
Implements
ISequencable<CanvasControllerTransitionContext>
Inherited Members
CanvasControllerTransitionSequenceAnimation.TargetViewControllerForContext(CanvasControllerTransitionContext)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.viewControllerIdentifier
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.transitionDirection
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.curve
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.initializeWithZeroProgress
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.TargetViewController
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.EasedProgress01
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.InitializeWithContext(CanvasControllerTransitionContext)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.InitializeAnimationWithContext(CanvasControllerTransitionContext)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.UpdateProgress(Single)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.OnTransitionFinished(Boolean)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.TargetViewControllerForContext(CanvasControllerTransitionContext)
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Pelican7.UIGraph
Assembly: UI Graph API Documentation Project.dll
Syntax
[CreateAssetMenu(fileName = "New Bring To Front Animation", menuName = "UI Graph/UICanvas/Transition Sequence Animator/Bring To Front Animation", order = 120)]
public class BringToFrontCanvasControllerTransitionAnimation : CanvasControllerTransitionSequenceAnimation, ISequencable<CanvasControllerTransitionContext>

Methods

OnTransitionFinished(Boolean)

Declaration
public override void OnTransitionFinished(bool completed)
Parameters
Type Name Description
System.Boolean completed
Overrides
Pelican7.UIGraph.TransitionSequenceAnimation<Pelican7.UIGraph.CanvasController, Pelican7.UIGraph.CanvasControllerTransitionContext>.OnTransitionFinished(System.Boolean)

UpdateProgress(Single)

Declaration
public override void UpdateProgress(float progress01)
Parameters
Type Name Description
System.Single progress01
Overrides
Pelican7.UIGraph.TransitionSequenceAnimation<Pelican7.UIGraph.CanvasController, Pelican7.UIGraph.CanvasControllerTransitionContext>.UpdateProgress(System.Single)

Implements

ISequencable<TTransitionContext>
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