Class ContainerCanvasControllerSequenceProvider
The ContainerCanvasControllerSequenceProvider is a specific type of CanvasControllerSequenceProvider for working with container view controllers. In addition to its base class functionality, it allows you to specify a fallback provider. This allows you to specify only your container's transitions and fall back to, for example, the default sequence provider.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
ContainerCanvasControllerSequenceProvider
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Pelican7.UIGraph
Assembly: UI Graph API Documentation Project.dll
Syntax
[CreateAssetMenu(fileName = "New Container Sequence Provider", menuName = "UI Graph/UICanvas/Transition Sequence Animator/Container Sequence Provider", order = 100)]
public class ContainerCanvasControllerSequenceProvider : CanvasControllerSequenceProvider, IViewControllerTransitionAnimatorProvider<CanvasControllerTransitionContext>
Fields
fallbackProvider
The provider's fallback provider. Use the fallback provider to supply animators for the standard present/dismiss transitions.
Declaration
public CanvasControllerSequenceProvider fallbackProvider
Field Value
Type | Description |
---|---|
CanvasControllerSequenceProvider |
Methods
AnimatorForTransition(CanvasControllerTransitionContext)
Declaration
public override IViewControllerTransitionAnimator<CanvasControllerTransitionContext> AnimatorForTransition(CanvasControllerTransitionContext context)
Parameters
Type | Name | Description |
---|---|---|
CanvasControllerTransitionContext | context |
Returns
Type | Description |
---|---|
IViewControllerTransitionAnimator<CanvasControllerTransitionContext> |