Class ContainerElementsControllerSequenceProvider
The ContainerElementsControllerSequenceProvider is a specific type of ElementsControllerSequenceProvider for working with container view controllers. In addition to its base class functionality, it allows you to specify a fallback provider. This allows you to specify only your container's transitions and fall back to, for example, the default sequence provider.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
ContainerElementsControllerSequenceProvider
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
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UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
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UnityEngine.Object.FindObjectsOfType<T>()
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Namespace: Pelican7.UIGraph
Assembly: UI Graph API Documentation Project.dll
Syntax
public class ContainerElementsControllerSequenceProvider : ElementsControllerSequenceProvider, IViewControllerTransitionAnimatorProvider<ElementsControllerTransitionContext>
Fields
fallbackProvider
The provider's fallback provider. Use the fallback provider to supply animators for the standard present/dismiss transitions.
Declaration
public ElementsControllerSequenceProvider fallbackProvider
Field Value
Type | Description |
---|---|
ElementsControllerSequenceProvider |
Methods
AnimatorForTransition(ElementsControllerTransitionContext)
Declaration
public override IViewControllerTransitionAnimator<ElementsControllerTransitionContext> AnimatorForTransition(ElementsControllerTransitionContext context)
Parameters
Type | Name | Description |
---|---|---|
ElementsControllerTransitionContext | context |
Returns
Type | Description |
---|---|
IViewControllerTransitionAnimator<ElementsControllerTransitionContext> |