Class ElementsControllerTransitionAnimator
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
ElementsControllerTransitionAnimator
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Pelican7.UIGraph
Assembly: UI Graph API Documentation Project.dll
Syntax
public abstract class ElementsControllerTransitionAnimator : ScriptableObject, IViewControllerTransitionAnimator<ElementsControllerTransitionContext>
Methods
ConfigureTransitionAnimation(ElementsControllerTransitionContext)
Declaration
public abstract void ConfigureTransitionAnimation(ElementsControllerTransitionContext context)
Parameters
Type | Name | Description |
---|---|---|
ElementsControllerTransitionContext | context |
OnTransitionFinished(ElementsControllerTransitionContext, Boolean)
Declaration
public virtual void OnTransitionFinished(ElementsControllerTransitionContext context, bool completed)
Parameters
Type | Name | Description |
---|---|---|
ElementsControllerTransitionContext | context | |
System.Boolean | completed |
TransitionDuration(ElementsControllerTransitionContext)
Declaration
public abstract float TransitionDuration(ElementsControllerTransitionContext context)
Parameters
Type | Name | Description |
---|---|---|
ElementsControllerTransitionContext | context |
Returns
Type | Description |
---|---|
System.Single |
TransitionTimeUpdateMode(ElementsControllerTransitionContext)
Declaration
public abstract ViewControllerTransitionTimeUpdateMode TransitionTimeUpdateMode(ElementsControllerTransitionContext context)
Parameters
Type | Name | Description |
---|---|---|
ElementsControllerTransitionContext | context |
Returns
Type | Description |
---|---|
ViewControllerTransitionTimeUpdateMode |
UpdateTransitionAnimation(ElementsControllerTransitionContext, Single)
Declaration
public abstract void UpdateTransitionAnimation(ElementsControllerTransitionContext context, float progress01)
Parameters
Type | Name | Description |
---|---|---|
ElementsControllerTransitionContext | context | |
System.Single | progress01 |