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Class ElementsControllerTransitionSequenceAnimator

An ElementsControllerTransitionSequenceAnimator is used with the Transition Sequence Animator when working with the UI Elements workflow. It defines a single transition sequence, made up of a collection of regions, each containing a ElementsControllerTransitionSequenceAnimation object.

Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
TransitionSequenceAnimator<ElementsControllerTransitionSequenceRegion, ElementsControllerTransitionContext>
ElementsControllerTransitionSequenceAnimator
Implements
IViewControllerTransitionAnimator<ElementsControllerTransitionContext>
Inherited Members
TransitionSequenceAnimator<ElementsControllerTransitionSequenceRegion, ElementsControllerTransitionContext>.duration
TransitionSequenceAnimator<ElementsControllerTransitionSequenceRegion, ElementsControllerTransitionContext>.timeUpdateMode
TransitionSequenceAnimator<ElementsControllerTransitionSequenceRegion, ElementsControllerTransitionContext>.regions
TransitionSequenceAnimator<ElementsControllerTransitionSequenceRegion, ElementsControllerTransitionContext>.IViewControllerTransitionAnimator<ElementsControllerTransitionContext>.TransitionDuration(ElementsControllerTransitionContext)
TransitionSequenceAnimator<ElementsControllerTransitionSequenceRegion, ElementsControllerTransitionContext>.IViewControllerTransitionAnimator<ElementsControllerTransitionContext>.TransitionTimeUpdateMode(ElementsControllerTransitionContext)
TransitionSequenceAnimator<ElementsControllerTransitionSequenceRegion, ElementsControllerTransitionContext>.IViewControllerTransitionAnimator<ElementsControllerTransitionContext>.ConfigureTransitionAnimation(ElementsControllerTransitionContext)
TransitionSequenceAnimator<ElementsControllerTransitionSequenceRegion, ElementsControllerTransitionContext>.IViewControllerTransitionAnimator<ElementsControllerTransitionContext>.UpdateTransitionAnimation(ElementsControllerTransitionContext, Single)
TransitionSequenceAnimator<ElementsControllerTransitionSequenceRegion, ElementsControllerTransitionContext>.IViewControllerTransitionAnimator<ElementsControllerTransitionContext>.OnTransitionFinished(ElementsControllerTransitionContext, Boolean)
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Pelican7.UIGraph
Assembly: UI Graph API Documentation Project.dll
Syntax
public class ElementsControllerTransitionSequenceAnimator : TransitionSequenceAnimator<ElementsControllerTransitionSequenceRegion, ElementsControllerTransitionContext>, IViewControllerTransitionAnimator<ElementsControllerTransitionContext>

Implements

IViewControllerTransitionAnimator<TTransitionContext>
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