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Class ScaleElementsControllerTransitionAnimation

Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
TransitionSequenceAnimation<ElementsController, ElementsControllerTransitionContext>
ElementsControllerTransitionSequenceAnimation
ScaleElementsControllerTransitionAnimation
Implements
ISequencable<ElementsControllerTransitionContext>
Inherited Members
ElementsControllerTransitionSequenceAnimation.TargetViewControllerForContext(ElementsControllerTransitionContext)
TransitionSequenceAnimation<ElementsController, ElementsControllerTransitionContext>.viewControllerIdentifier
TransitionSequenceAnimation<ElementsController, ElementsControllerTransitionContext>.transitionDirection
TransitionSequenceAnimation<ElementsController, ElementsControllerTransitionContext>.curve
TransitionSequenceAnimation<ElementsController, ElementsControllerTransitionContext>.initializeWithZeroProgress
TransitionSequenceAnimation<ElementsController, ElementsControllerTransitionContext>.TargetViewController
TransitionSequenceAnimation<ElementsController, ElementsControllerTransitionContext>.EasedProgress01
TransitionSequenceAnimation<ElementsController, ElementsControllerTransitionContext>.InitializeWithContext(ElementsControllerTransitionContext)
TransitionSequenceAnimation<ElementsController, ElementsControllerTransitionContext>.InitializeAnimationWithContext(ElementsControllerTransitionContext)
TransitionSequenceAnimation<ElementsController, ElementsControllerTransitionContext>.UpdateProgress(Single)
TransitionSequenceAnimation<ElementsController, ElementsControllerTransitionContext>.OnTransitionFinished(Boolean)
TransitionSequenceAnimation<ElementsController, ElementsControllerTransitionContext>.TargetViewControllerForContext(ElementsControllerTransitionContext)
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Pelican7.UIGraph
Assembly: UI Graph API Documentation Project.dll
Syntax
public class ScaleElementsControllerTransitionAnimation : ElementsControllerTransitionSequenceAnimation, ISequencable<ElementsControllerTransitionContext>

Fields

offScreenScale

Declaration
public Vector2 offScreenScale
Field Value
Type Description
UnityEngine.Vector2

Methods

InitializeAnimationWithContext(ElementsControllerTransitionContext)

Declaration
public override void InitializeAnimationWithContext(ElementsControllerTransitionContext context)
Parameters
Type Name Description
ElementsControllerTransitionContext context
Overrides
Pelican7.UIGraph.TransitionSequenceAnimation<Pelican7.UIGraph.ElementsController, Pelican7.UIGraph.ElementsControllerTransitionContext>.InitializeAnimationWithContext(Pelican7.UIGraph.ElementsControllerTransitionContext)

UpdateProgress(Single)

Declaration
public override void UpdateProgress(float progress01)
Parameters
Type Name Description
System.Single progress01
Overrides
Pelican7.UIGraph.TransitionSequenceAnimation<Pelican7.UIGraph.ElementsController, Pelican7.UIGraph.ElementsControllerTransitionContext>.UpdateProgress(System.Single)

Implements

ISequencable<TTransitionContext>
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