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Class ViewControllerNodeData

Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
NodeData
ViewControllerNodeData
Inherited Members
NodeData.guid
NodeData.resource
NodeData.userIdentifier
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Pelican7.UIGraph
Assembly: UI Graph API Documentation Project.dll
Syntax
public class ViewControllerNodeData : NodeData

Fields

embedViewObjectPorts

Declaration
public List<GraphableEmbedViewObjectPortData> embedViewObjectPorts
Field Value
Type Description
System.Collections.Generic.List<GraphableEmbedViewObjectPortData>

fieldPorts

Declaration
public List<GraphableFieldPortData> fieldPorts
Field Value
Type Description
System.Collections.Generic.List<GraphableFieldPortData>

manualEdges

Declaration
public List<ManualTransitionEdgeData> manualEdges
Field Value
Type Description
System.Collections.Generic.List<ManualTransitionEdgeData>

transitionViewObjectPorts

Declaration
public List<GraphableTransitionViewObjectPortData> transitionViewObjectPorts
Field Value
Type Description
System.Collections.Generic.List<GraphableTransitionViewObjectPortData>

Methods

ConfigureRuntimeRepresentation(Node, Dictionary<String, Node>)

Declaration
public override void ConfigureRuntimeRepresentation(Node node, Dictionary<string, Node> nodes)
Parameters
Type Name Description
Node node
System.Collections.Generic.Dictionary<System.String, Node> nodes
Overrides
NodeData.ConfigureRuntimeRepresentation(Node, Dictionary<String, Node>)

CreateRuntimeRepresentation(Object)

Declaration
public override Node CreateRuntimeRepresentation(object graph)
Parameters
Type Name Description
System.Object graph
Returns
Type Description
Node
Overrides
NodeData.CreateRuntimeRepresentation(Object)
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