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Version 1.1.1

Release Date

Released on August 30th 2018.

Changes

  • Log to the console when Make storyboard entry point is selected for a node that is already the storyboard's entry point.
  • Allow for a canvas controller to have a null camera (for use with Overlay mode).
  • You can now access a StoryboardTransition's user identifier via the userIdentifier property.
  • Log an error when a storyboard cannot perform a transition.
  • Canvas controller appearance methods are now called in the same order relative to Awake and Start for both animated and non-animated transitions. The defined order for a standard canvas controller is Awake -> Start -> CanvasWillAppear (before transition) -> CanvasDidAppear (after transition).
  • A canvas controller's IsTransitioning flag will now be false in past-tense appearance methods - CanvasDidAppear & CanvasDidDisappear.
  • Zooming in a storyboard with Alt + Scroll-Wheel now zooms in when scrolling up and zooms out when scrolling down.
  • Moved the minimum supported Unity version to 2017.4.1f1 (from 2017.3).

Resolved Issues

  • Fixed an issue whereby an indirectly dismissed initial canvas controller would not have its completion handler invoked.
  • Fixed the following error being logged to the console in Unity 2018.2: ExecuteMenuItem failed because there is no menu named 'Window/Inspector[/Scene]'. This caused the Inspector window to not open automatically after selecting a storyboard transition, as well as the Scene window to not open automatically after selecting the Open canvas controller scene button.
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