Class ElementsView
Inheritance
System.Object
UnityEngine.UIElements.CallbackEventHandler
UnityEngine.UIElements.Focusable
UnityEngine.UIElements.VisualElement
ElementsView
Implements
UnityEngine.UIElements.IEventHandler
UnityEngine.UIElements.ITransform
UnityEngine.UIElements.IVisualElementScheduler
UnityEngine.UIElements.IResolvedStyle
Inherited Members
UnityEngine.UIElements.VisualElement.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.VisualElement.Focus()
UnityEngine.UIElements.VisualElement.SendEvent(UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(System.Boolean)
UnityEngine.UIElements.VisualElement.SetEnabled(System.Boolean)
UnityEngine.UIElements.VisualElement.MarkDirtyRepaint()
UnityEngine.UIElements.VisualElement.ContainsPoint(UnityEngine.Vector2)
UnityEngine.UIElements.VisualElement.Overlaps(UnityEngine.Rect)
UnityEngine.UIElements.VisualElement.DoMeasure(System.Single, UnityEngine.UIElements.VisualElement.MeasureMode, System.Single, UnityEngine.UIElements.VisualElement.MeasureMode)
UnityEngine.UIElements.VisualElement.ToString()
UnityEngine.UIElements.VisualElement.ClearClassList()
UnityEngine.UIElements.VisualElement.AddToClassList(System.String)
UnityEngine.UIElements.VisualElement.RemoveFromClassList(System.String)
UnityEngine.UIElements.VisualElement.ToggleInClassList(System.String)
UnityEngine.UIElements.VisualElement.EnableInClassList(System.String, System.Boolean)
UnityEngine.UIElements.VisualElement.ClassListContains(System.String)
UnityEngine.UIElements.VisualElement.FindAncestorUserData()
UnityEngine.UIElements.VisualElement.Add(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Insert(System.Int32, UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Remove(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.RemoveAt(System.Int32)
UnityEngine.UIElements.VisualElement.Clear()
UnityEngine.UIElements.VisualElement.ElementAt(System.Int32)
UnityEngine.UIElements.VisualElement.IndexOf(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Children()
UnityEngine.UIElements.VisualElement.Sort(System.Comparison<UnityEngine.UIElements.VisualElement>)
UnityEngine.UIElements.VisualElement.BringToFront()
UnityEngine.UIElements.VisualElement.SendToBack()
UnityEngine.UIElements.VisualElement.PlaceBehind(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.PlaceInFront(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.RemoveFromHierarchy()
UnityEngine.UIElements.VisualElement.GetFirstOfType<T>()
UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType<T>()
UnityEngine.UIElements.VisualElement.Contains(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.FindCommonAncestor(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display
UnityEngine.UIElements.VisualElement.viewDataKey
UnityEngine.UIElements.VisualElement.userData
UnityEngine.UIElements.VisualElement.canGrabFocus
UnityEngine.UIElements.VisualElement.focusController
UnityEngine.UIElements.VisualElement.transform
UnityEngine.UIElements.VisualElement.layout
UnityEngine.UIElements.VisualElement.contentRect
UnityEngine.UIElements.VisualElement.paddingRect
UnityEngine.UIElements.VisualElement.worldBound
UnityEngine.UIElements.VisualElement.localBound
UnityEngine.UIElements.VisualElement.worldTransform
UnityEngine.UIElements.VisualElement.pickingMode
UnityEngine.UIElements.VisualElement.name
UnityEngine.UIElements.VisualElement.enabledInHierarchy
UnityEngine.UIElements.VisualElement.enabledSelf
UnityEngine.UIElements.VisualElement.visible
UnityEngine.UIElements.VisualElement.hierarchy
UnityEngine.UIElements.VisualElement.cacheAsBitmap
UnityEngine.UIElements.VisualElement.parent
UnityEngine.UIElements.VisualElement.panel
UnityEngine.UIElements.VisualElement.contentContainer
UnityEngine.UIElements.VisualElement.Item[System.Int32]
UnityEngine.UIElements.VisualElement.childCount
UnityEngine.UIElements.VisualElement.schedule
UnityEngine.UIElements.VisualElement.style
UnityEngine.UIElements.VisualElement.customStyle
UnityEngine.UIElements.VisualElement.resolvedStyle
UnityEngine.UIElements.VisualElement.styleSheets
UnityEngine.UIElements.VisualElement.tooltip
UnityEngine.UIElements.Focusable.Blur()
UnityEngine.UIElements.Focusable.focusable
UnityEngine.UIElements.Focusable.tabIndex
UnityEngine.UIElements.Focusable.delegatesFocus
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, TUserArgsType, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent(UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler.HasTrickleDownHandlers()
UnityEngine.UIElements.CallbackEventHandler.HasBubbleUpHandlers()
UnityEngine.UIElements.CallbackEventHandler.ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Pelican7.UIGraph
Assembly: UI Graph API Documentation Project.dll
Syntax
public class ElementsView : VisualElement, IEventHandler, ITransform, IVisualElementScheduler, IResolvedStyle, IView<ElementsView, ElementsWindow>, ITransform
Fields
FitToParentUssClass
Declaration
protected const string FitToParentUssClass = "fit-to-parent"
Field Value
Type | Description |
---|---|
System.String |
Properties
Alpha
Declaration
public float Alpha { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Interactable
Declaration
public bool Interactable { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Rect
Declaration
public Rect Rect { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Rect |
Transform
Declaration
public ITransform Transform { get; set; }
Property Value
Type | Description |
---|---|
ITransform |
Window
Declaration
public ElementsWindow Window { get; }
Property Value
Type | Description |
---|---|
ElementsWindow |
Methods
FitToParent()
Declaration
public void FitToParent()
Unload()
Declaration
public void Unload()
Explicit Interface Implementations
ITransform.Matrix
Declaration
Matrix4x4 ITransform.Matrix { get; }
Returns
Type | Description |
---|---|
UnityEngine.Matrix4x4 |
ITransform.Position
Declaration
Vector3 ITransform.Position { get; set; }
Returns
Type | Description |
---|---|
UnityEngine.Vector3 |
ITransform.Rotation
Declaration
Quaternion ITransform.Rotation { get; set; }
Returns
Type | Description |
---|---|
UnityEngine.Quaternion |
ITransform.Scale
Declaration
Vector3 ITransform.Scale { get; set; }
Returns
Type | Description |
---|---|
UnityEngine.Vector3 |
IView<ElementsView, ElementsWindow>.Add(ElementsView)
Declaration
void IView<ElementsView, ElementsWindow>.Add(ElementsView child)
Parameters
Type | Name | Description |
---|---|---|
ElementsView | child |
IView<ElementsView, ElementsWindow>.Visible
Declaration
bool IView<ElementsView, ElementsWindow>.Visible { get; set; }
Returns
Type | Description |
---|---|
System.Boolean |
Implements
UnityEngine.UIElements.IEventHandler
UnityEngine.UIElements.ITransform
UnityEngine.UIElements.IVisualElementScheduler
UnityEngine.UIElements.IResolvedStyle