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Class FadeCanvasControllerTransitionAnimation

The FadeCanvasControllerTransitionAnimation performs a fade animation of its TargetViewController.

Specify the offScreenAlpha to determine the view's alpha value when the view controller is 'off-screen' and a transitionDirection to determine whether the animator is fading to or from this value. For example, an offScreenAlpha value of zero and a direction of TransitionOnScreen would fade in from zero to one.

Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>
CanvasControllerTransitionSequenceAnimation
FadeCanvasControllerTransitionAnimation
Implements
ISequencable<CanvasControllerTransitionContext>
Inherited Members
CanvasControllerTransitionSequenceAnimation.TargetViewControllerForContext(CanvasControllerTransitionContext)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.viewControllerIdentifier
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.transitionDirection
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.curve
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.initializeWithZeroProgress
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.TargetViewController
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.EasedProgress01
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.InitializeWithContext(CanvasControllerTransitionContext)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.InitializeAnimationWithContext(CanvasControllerTransitionContext)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.UpdateProgress(Single)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.OnTransitionFinished(Boolean)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.TargetViewControllerForContext(CanvasControllerTransitionContext)
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Pelican7.UIGraph
Assembly: UI Graph API Documentation Project.dll
Syntax
[CreateAssetMenu(fileName = "New Fade Animation", menuName = "UI Graph/UICanvas/Transition Sequence Animator/Fade Animation", order = 120)]
public class FadeCanvasControllerTransitionAnimation : CanvasControllerTransitionSequenceAnimation, ISequencable<CanvasControllerTransitionContext>

Fields

offScreenAlpha

The alpha value when the view controller is off-screen.

Declaration
public float offScreenAlpha
Field Value
Type Description
System.Single

Methods

InitializeAnimationWithContext(CanvasControllerTransitionContext)

Declaration
public override void InitializeAnimationWithContext(CanvasControllerTransitionContext context)
Parameters
Type Name Description
CanvasControllerTransitionContext context
Overrides
Pelican7.UIGraph.TransitionSequenceAnimation<Pelican7.UIGraph.CanvasController, Pelican7.UIGraph.CanvasControllerTransitionContext>.InitializeAnimationWithContext(Pelican7.UIGraph.CanvasControllerTransitionContext)

UpdateProgress(Single)

Declaration
public override void UpdateProgress(float progress01)
Parameters
Type Name Description
System.Single progress01
Overrides
Pelican7.UIGraph.TransitionSequenceAnimation<Pelican7.UIGraph.CanvasController, Pelican7.UIGraph.CanvasControllerTransitionContext>.UpdateProgress(System.Single)

Implements

ISequencable<TTransitionContext>
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