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Class RotateCanvasControllerTransitionAnimation

The RotateCanvasControllerTransitionAnimation performs a rotation animation of its TargetViewController.

Specify the startRotationEulerAngles and endRotationEulerAngles to determine the view's start and end rotations. For example, a startRotationEulerAngles value of {0, 0, 0} and an endRotationEulerAngles of {0, 180, 0} would flip the view 180° around the Y axis.

The transitionDirection is ignored by this animator.

Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>
CanvasControllerTransitionSequenceAnimation
RotateCanvasControllerTransitionAnimation
Implements
ISequencable<CanvasControllerTransitionContext>
Inherited Members
CanvasControllerTransitionSequenceAnimation.TargetViewControllerForContext(CanvasControllerTransitionContext)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.viewControllerIdentifier
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.transitionDirection
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.curve
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.initializeWithZeroProgress
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.TargetViewController
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.EasedProgress01
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.InitializeWithContext(CanvasControllerTransitionContext)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.InitializeAnimationWithContext(CanvasControllerTransitionContext)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.UpdateProgress(Single)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.OnTransitionFinished(Boolean)
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.TargetViewControllerForContext(CanvasControllerTransitionContext)
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Pelican7.UIGraph
Assembly: UI Graph API Documentation Project.dll
Syntax
[CreateAssetMenu(fileName = "New Rotate Animation", menuName = "UI Graph/UICanvas/Transition Sequence Animator/Rotate Animation", order = 120)]
public class RotateCanvasControllerTransitionAnimation : CanvasControllerTransitionSequenceAnimation, ISequencable<CanvasControllerTransitionContext>

Fields

endRotationEulerAngles

The animation's end rotation.

Declaration
public Vector3 endRotationEulerAngles
Field Value
Type Description
UnityEngine.Vector3

startRotationEulerAngles

The animation's start rotation.

Declaration
public Vector3 startRotationEulerAngles
Field Value
Type Description
UnityEngine.Vector3

Methods

InitializeAnimationWithContext(CanvasControllerTransitionContext)

Declaration
public override void InitializeAnimationWithContext(CanvasControllerTransitionContext context)
Parameters
Type Name Description
CanvasControllerTransitionContext context
Overrides
Pelican7.UIGraph.TransitionSequenceAnimation<Pelican7.UIGraph.CanvasController, Pelican7.UIGraph.CanvasControllerTransitionContext>.InitializeAnimationWithContext(Pelican7.UIGraph.CanvasControllerTransitionContext)

UpdateProgress(Single)

Declaration
public override void UpdateProgress(float progress01)
Parameters
Type Name Description
System.Single progress01
Overrides
Pelican7.UIGraph.TransitionSequenceAnimation<Pelican7.UIGraph.CanvasController, Pelican7.UIGraph.CanvasControllerTransitionContext>.UpdateProgress(System.Single)

Implements

ISequencable<TTransitionContext>
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