Class SetVisibilityCanvasControllerTransitionAnimation
The SetVisibilityCanvasControllerTransitionAnimation sets its TargetViewController's visibility, as specified by the visible field. It can be used to set the visibility of a view controller midway through a transition sequence.
The transitionDirection and curve are ignored by this animator.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
SetVisibilityCanvasControllerTransitionAnimation
Implements
Inherited Members
TransitionSequenceAnimation<CanvasController, CanvasControllerTransitionContext>.transitionDirection
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Pelican7.UIGraph
Assembly: UI Graph API Documentation Project.dll
Syntax
[CreateAssetMenu(fileName = "New Set Visibility Animation", menuName = "UI Graph/UICanvas/Transition Sequence Animator/Set Visibility Animation", order = 120)]
public class SetVisibilityCanvasControllerTransitionAnimation : CanvasControllerTransitionSequenceAnimation, ISequencable<CanvasControllerTransitionContext>
Fields
visibilityBeforeAnimation
Declaration
public bool? visibilityBeforeAnimation
Field Value
Type | Description |
---|---|
System.Nullable<System.Boolean> |
visible
The visibility to apply to the target view controller.
Declaration
public bool visible
Field Value
Type | Description |
---|---|
System.Boolean |
Methods
OnTransitionFinished(Boolean)
Declaration
public override void OnTransitionFinished(bool completed)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | completed |
Overrides
Pelican7.UIGraph.TransitionSequenceAnimation<Pelican7.UIGraph.CanvasController, Pelican7.UIGraph.CanvasControllerTransitionContext>.OnTransitionFinished(System.Boolean)
UpdateProgress(Single)
Declaration
public override void UpdateProgress(float progress01)
Parameters
Type | Name | Description |
---|---|---|
System.Single | progress01 |
Overrides
Pelican7.UIGraph.TransitionSequenceAnimation<Pelican7.UIGraph.CanvasController, Pelican7.UIGraph.CanvasControllerTransitionContext>.UpdateProgress(System.Single)